The Arcade

Every game here is free, open-source, and built for two players on one screen — no signup, no payment, no ads, no catch. Pick a game, fly in together, and beat a level by actually understanding a real idea from science or math.

Playable now

🚀 Descent QED▶ Playable
A loving remake of the '90s classic Descent. You pilot a ship through glowing mathematical corridors; defeating each robot means grasping a real step of a famous proof. The first game climbs the Basel Problem on the way to the Riemann Hypothesis.
Enter Descent QED →

Descent

(robots with concept face association, fog glass road-signs, kindergarten color mix)

🏰 Quake: Principia▶ Playable
A true-3D remake of the '90s classic Quake, where a force-directed graph of Newton's Principia becomes a walkable dungeon. Every room is a proposition; every corridor is a logical dependency. The walls carry the real geometric proof — shoot a panel to "read" it (it glows from grey to color), light the final proof-wall to open a hidden door, and face the room's one demon. Co-op for two: one moves, one aims (keyboard/mouse, or joystick + Xbox).
Enter Quake: Principia →

Quake

(walls like an obsidian graph; find the secret door by lighting the proof, not by bumping into it)

🔨 Building now

🌌 Homeworld: A Good Basis🔨 Building — Sneak Peek
Inspired by Homeworld (1999). A two-player-one-screen space RTS where commanding your fleet is doing linear algebra: every ship is a column vector, your fleet is a matrix, and you reshape the whole formation at once with a transformation matrix — rotate, scale, scatter — watching the determinant, rank, and eigen-axis. An early sneak peek is playable now; the full 16-mission journey home is still being built.
Enter Homeworld: A Good Basis →

▶ Playable now

🎵 LOOM2 — Sonifiquation▶ Playable
Inspired by Loom (1990). Plant a Listening Totem in a landscape of z=f(x,y) and hear multivariable calculus: height becomes pitch, angle becomes timbre, radius becomes rhythm. Every musician inside the hearing circle plays at once so you hear a whole neighborhood as one chord — a surface is an orchestra, never a melody. Saddle points, the gradient, partial derivatives — all as music. Two players, one screen, one totem, 13 scenes.
Enter LOOM2 — Sonifiquation →

More peaks are coming soon:

Sierra+LucasArts simple quests

(dialogue like my The Longest Quest)

The Longest Journey/Day of the Tentacle quests with portals

(portals between 2 worlds: real and complex, real and p-adic)

Psycho Pinball/Full Tilt Pinball

(motion curve along function graph, in any vector field, not just gravity parabola)

Mortal Kombat/FX Fighter

(training trigonometry, integrals, train anti-moves by multiple-choice quiz)

Blockout

(chemistry molecules / biology proteins / Group theory symmetries rotating/flipping)

Another World/Prince of Persia

(running along equation written on the wall, "perform" correct move extend next section to the right)

Slipstream 5000

(driving on 3D landscape based on color maps of complex plane functions)

Dune/Command & Conquer

(bio-chemistry / molecular-biology, units build/buy/sell molecules, shooting smaller atoms/ions)

Transport Tycoon

(calculus roads on hills and mountains like graphs built by functions, analysis fuel uphill costs money)

RollerCoaster Tycoon

(topology, tracking open cars on twisted half-transparent surfaces)

Virtual Pool in space without gravity

(thermodynamics --> hydraulics --> electronic–hydraulic analogies, with piston instead of cue stick)

🔨 Built in public, improved in public. Watch it grow on GitHub.

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